Lion and Gazelle have an opinion about something on people’s minds right now: will you reach your set (gaming) goals for 2023?! I believe we completed the famous 10×10 list once or twice many years ago but since Semi Co-op has grown through the years we also get sent quite a lot of games by publishers and that’s why we’ve given up on that yearly goal. We love the idea and its concept, but it’s not feasible for us. The challenge was created by Sarah Reed, who also runs the YouTube channel Rolling with Two together with her husband Will. They have great videos discussing if games work well with just two players and they also take a look at the accessibility of the games they play, recommended!

 

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Last week was filled with multiple game nights, hurray! We continued our Descent campaign and we might have to conclude that the “heroic” difficulty setting is slightly too hard for us. We find the normal difficulty fun but a little too easy but we’ve lost the last two scenarios since we started upping the difficulty. Both times, we would have won if we would have had one more turn. Usually, we’re ok with this (it’s a challenge!) but since you cannot replay a scenario in Descent it’s kinda frustrating so we’re switching back to normal. The harder difficulty level also leaves little time to explore the story elements on the maps and that’s something we enjoy as well.

On Thursday, we met up with friends we hadn’t seen in quite a long time and since we knew complex games would be a no-no, we brought Robot Quest Arena and that was a hit! The game has just the right amount of silliness and interesting choices and just always is a good time, we think this one would easily get on our 10×10 list. 😉

The day after, we played a series of smaller games with friends. Friends had bought Kites as a gift without having played it themselves so they were very curious about the game. The game is so much harder than I remember! It might also be easier with two players than with four..? We also played the game Purrfect Match which is a cute little card game about collecting cats. It looks really cute but it feels like there’s not much game to it? It would be a perfect gift for people who love cats and very light games. But if you play games regularly we would recommend Cat Lady if you are looking for a cat-themed card game because that has a little bit more bite to it.

And this weekend we felt like playing a co-op and played Horizons of Spirit Island which is a ‘shorter’ version of Spirit Island. We were quite disappointed about the rulebook which was uhm… well, really hard to get through. The game also comes with a quick-start guide and that’s probably a better way to learn the game but that was set up for three players instead of two so we dived straight into the rulebook. The hassle of the rulebook aside, we did enjoy playing the game and even won while the Fear level was still two out of three. Oh, and we like that there are five gods included in the game so there’s a lot of variation there! I’m really curious how our second play will go and how different this version is from its big sibling.

But to return to the topic of the comic…

Have you set any gaming goals this year? And how’s that going?

It was quite a sudden decision and we realize we didn’t mention on our website that we were taking a break for a month due to personal reasons, apologies. But the good news is that we’re back! Hopefully, the more than 500 comics in our archives kept you entertained while we were not updating.

 

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Kutná Hora: The City of Silver is one of those games we might have misjudged based on its cover. We’ve played the game multiple times now with two and three players and we really like it. In Kutná Hora you’re trying to become the most influential person in the town by mining silver and constructing different buildings. This sounds like your regular euro game but Kutná Hora has a few tricks up its sleeves to make it very exciting.

The most interesting twist is that the game simulates supply and demand in a rather elegant way. If you start producing more beer, for example, the price will drop because the supply of beer has increased, you do this by sliding a commodity indicator one notch to the right, showing a different number printed on the population deck. At the same time, your new brewery might attract additional citizens to the town, which you simulate by drawing some cards from the population deck, which might increase the price of a good.
This makes the game very dynamic as new citizens might increase the price of construction materials which spoils your plans, or it helps you out because your income skyrocketed. With two players, the market fluctuation is interesting but also manageable because it’s only influenced by the actions of two players so you can plan accordingly. With three players, we noticed that the market has a way bigger impact and will force you to change your plans sometimes. We’ve read that some people thought the market behavior gets a little chaotic and ‘too much’ with four players and after playing it with three, we can fully understand that planning ahead is much harder and that might get frustrating.

We didn’t play that many games in November but we did play a lot of new titles. Besides Kutná Hora, we played Ancient Knowledge, Virtual Revolution, Namiji and Wool Gang for the first time. I can’t write an extended text for all of those in this blog post like with Kutná Hora, but we enjoyed the tableau builder Ancient Knowledge (it’s not like 7 Wonders!) with its interesting timeline mechanism. We wrote our first impressions on our Instagram (click here to read). We played Virtual Revolution only once with a friend and we’d like to play it again now we all know what to expect. It took a little longer than we had anticipated but the game was very exciting and we all ended up with scores sooo close to each other! Namiji is a beautiful family game! We’ll stick to Tokaido Duo with just the two of us but we’re sure there’s a large group of gamers that will really enjoy this. You can read our impressions here. Wool gang is a nice little card game that we want to play more than once to write something about but our first impression was positive.

This week, we’ll probably continue our Descent campaign and we’ve got appointments with friends so we might play board games, but we’ll see if we have the time. 🙂

What was your favorite game that you played in November?

 

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Every year after SPIEL, a few things catch our attention… This is probably the same after every big board game convention and not just SPIEL. First, the games are so new that there are no rules videos yet! We don’t mind delving into a rulebook but we have read some rulebooks of games that we think could have been explained in half the time if it was a video. Or, also interesting, the first few days there wasn’t even an English rulebook available for the game MLEM: Space Agency. The game itself is language-independent so we got a German copy after the English one was sold out, but the English rulebook wasn’t uploaded yet. The publisher already told us they would upload it asap after SPIEL, so it’s all good now.

The local second-hand market of board games gets flooded! The number of new listings in Facebook groups is enormous and since the supply is high, prices are relatively low since people want to clear their shelves for the new games they got. And I’ve seen quite some ads with games that are still in shrinkwrap. This actually reminded us of people selling games in the hotel during SPIEL to others if a game wasn’t as good as they had hoped after playing it in the evening. It’s a fascinating market.

And every year, we think we were quite up-to-date with the cool new games at SPIEL and when we come home, people are talking about titles we totally missed and never even heard about. Now we can’t blame ourselves with 1700 novelties this year but it’s just really funny. We’re really happy with the games we got so far and let’s be honest, you simply can’t play all the games. There are just too many nowadays.

Last week, we clearly were high on board games and played loads of games! Besides the occasional game of Tinderblox (it’s just lying on our kitchen table so it gets played often), we’ve played Age of Wonders: Planetfall*, Neotopia*, Quicksand*, The Fox Experiment* and Tokaido Duo. (* = gifted to us by the publishers)

None of these games were a disappointment! Although we did think that Planetfall doesn’t really shine with just two players we really like the fun sci-fi theme, that it’s quick to play, and that it goes up to six players. You’d probably easily play multiple games in a row or you can combine it with multiple games during a game night.

Neotopia was a surprise! When we saw it was originally from MEBO, that immediately tickled our interest though since they have good taste! It’s a quick and fun tile placement game in which you try to make patterns on the board, matching those on your cards in three different city districts. The lowest-scoring district has the ‘heaviest’ impact on the final scoring, so you have to keep an eye on balancing your scores in the different areas. After having played this two times, we think this works really well with just two players and can be played in about half an hour.

We played three levels of Quicksand, which is a co-op real-time game with sand timers. We were really surprised we made it that far! It’s a nice energetic game that you could compare with Kites with the biggest difference being you have to move the sand timers over tiles over the finish line and that you progress through levels.

Then there’s the Fox Experiment,  a popular title on SPIEL that we didn’t miss. 😉 We really liked that! It felt slightly fiddly with two players combined with the AI player but that might also be because it was our first play and we still had to learn all the steps you go through during a round. You can read our full first impression on our Instagram account.

And then there’s Tokaido Duo and that one joins a list of very nice two-player versions of games! Its game flow is really smooth and there basically is no downtime at all and again, plays in about half an hour. Just like Splendor Duel, we’re impressed by this one!

We’ll see what games we’ll get to table this week and let you know our impressions next week and in the meantime on our social media channels. 🙂

Did you play any new games last week?

The last week flew by! Being at SPIEL is always so intense. Many very long days that are fun, exhausting, and interesting at the same time. Because we noticed it’s hard for friends and family to imagine what a board gaming convention looks like for us, we thought we’d give you a short diary of what Spiel 2023 looked like.

WEDNESDAY – Day zero
We arrived on Wednesday evening and hung out at the hotel with the cool people from NPI, and JonGetsGames that we hadn’t seen for four years and met Tom of SUSD! We ended up playing Planta Nubo. According to Heinze, it felt like a lighter Feast for Odin but not having played it I cannot second that. It definitely is a Uwe Rosenberg game that offers a lot of options! I did think the way you chose your actions on a grid with tool tiles was very clever though.

THURSDAY – Day one
On Thursday, the madness that is called SPIEL began. Spiel is way more focused on the business and social side for us instead of shopping and demoing games. However, since our first meeting didn’t start before 11 AM we did have time for a short game and sat down to play Beacon Patrol.  After having heard the rules, we wondered what ‘the game was’ but that quickly clicked when we started playing. It’s a tricky little co-op puzzle that falls in the same category as Dorfromantik, I think? We haven’t played Dorfromantik, so that’s a guess. The game also comes with two modules that can be added, after playing one game, we did feel that we would need to add those to make the game a bit more interesting for us. The presentation of the game is fantastic though, we really like its simple and cozy look. We also had a good time checking in with Raina Medina while she was working at the booth.

We had a meeting with Synapses Games and learned about Pyramido which was a fun puzzle tile stacking game. It has some similarities to Kingdomino with an added stacking element. We enjoyed the demo DutchYoda gave us and think this will be a game that a lot of people will like. During our demo, we also finally met Danni Loe after all these years of having contact online! And when Dave of Luzapalooza dropped by – we were reminded how many lovely people we always get to see in Essen.

We quickly hurried to our next meeting at Gigamic and were shown their new lineup and we are always impressed by their production quality! Things that stood out for us are the new season of their 30-minute RPG series, Critical: Sanctuary and their little card games Wool Gang and Line-it looked great too. Rory from Hub Games also recommended Line-it to us later at the show!

After getting lunch and roaming the halls some more, we had a meeting with the always-fun Thibault of Studio H! Their big title this year was Virtual Revolution and their booth really nailed the futuristic neo style. We always love to to ask about the work that went in a booth, because it’s often quite overlooked. Virtual Revolution is thematically really up our alley and it sounded like it might be a little like New Angeles, only… shorter?! And that is a combination that we would really enjoy! We haven’t played it yet but are looking forward to it.  I don’t really remember what we did the rest of the day at Spiel. We probably bumped into lovely people and I finally picked up a copy of Tinderblox which is not available in our country (unless you pay triple the price). It’s a silly small dexterity stacking game, easy to take along and fun to play. We ran into Anne from Leder Games and she gave us two very rad Shark pins!

In the evening we had dinner at Fritz Patrick’s Pub and attended the Gaming Rules! meetup and hang out with Jeroen and game artist Roland MacDonald. Later that night, we had the pleasure of meeting game designers Trevor Benjamin and Brett Gilbert! We also had a great time chatting with Ian O’Toole whom we hadn’t seen since 2019.


FRIDAY – Day two
Our first meeting wasn’t before 12 PM so that gave us the chance to walk past some booths with whom we didn’t book a meeting but we did definitely want to say hello to (and drop by some stroopwafels). We first spotted Ian at the Floodgate Games booth and had a great time chatting and he introduced us to Dani Standring! We got a copy of Skyrockets which was described to us as a gamer version of Kites. We’re going to find out when we get it to the table! When walking past Arcane Wonders we spotted Beneeta Kaur and talked a bit. We continued our way and had a meeting at Horrible Guild and had a great talk about their new games Quicksand, Sunrise Lane, a Lord of the Rings version of Similio, and the new expansions for Railroad Ink and Evergreen.

Time for a breather and some lunch. During lunch, Ross from MoreGamesPlease and Dominic from Northstar Games walked by and we had a nice chat. On to the next meeting, with our friends at Board & Dice! Their biggest new title is of course Nucleum and we can say that is the densest game we’ve taken with us. It’s heavy! It will probably take us a little time before we get to play it due to its complexity, but we are curious because a lot of people seem to like it. We also learned that the company is also going to release a little less heavy games in the future and the prototype of Windmill Valley that was shown to us looked really promising.

The rest of the afternoon, our schedule was free! (Except for a secret meeting with Brooke from Leder Games some people shouldn’t know about) Time to look at some things that were on our list. We couldn’t find the cool edition of Can’t Stop we thought would be there alas! We will probably just have to make and design our version… what a shame. 😉
The night before Trevor and Brett told us that there was a sequel to Mandala, called Patterns. We went to the Lookout Games booth and while waiting for a free demo table we looked around the booth and were curious about the game Tipperary. I grabbed the box from one of the demo tables to take a look at the back and behind it… were Paula Deming, Matthew Jude, Ilka from Luzapalooza, and Steven! They had just started the game explanation and invited us to join in since the game goes up to five players. We had a great time playing the game! It was a lighter tile-laying game with different ways of scoring points and it felt like a really great family game.

When the halls started to close, we went to the Pandasaurus Games booth because they were having a little party, there are always a lot of small parties after hours in the halls, and we heard of at least five that were going on that night. It gave us the chance to chat with the owners Nathan and Molly, and had an interesting conversation with Brian (designer of Dinosaur World) about how differently Europe and the US value art and sports. We also met the guys from Board Stupid and hung out with Beneeta, DutchYoda, and Banzainator. After that, we went back to the hotel and played games until midnight with Duncan (Rebellion Unplugged), Peer Sylvester, Ian and one of his friends. We started out with Trio, which actually is a fun little game but it requires a working memory. We were all tired and sleep-deprived so most of our memories were shot which made the game even funnier. Peer & Heinze clearly did not suffer from the same issues as the rest of us did though, haha. After he probably thought we were so great at memory-based games, he suggested we played the co-op game Order Overload (but an edition with only Oink/Itten games titles). Let’s just say that that did not fare well for us but was hilarious nonetheless. We also played a game of Sunrise Lane and after another drink, we called it a day. Saturday was going to be a busy day.

SATURDAY – Day three
After a meeting at Funforge, we picked up a copy of Mlem: Space Agency, a game that was recommended to us the day before, it has no English rules yet, so hopefully we’ll be able to figure out if it’s good soon! After that, we had a meeting at Osprey Games and it’s always so lovely to chat with Benji and Emily. We tried to pry loose some extra information about the new Undaunted 2200: Callisto but they were very professional about it. We already got sent a copy of their new game General Orders a few days before Spiel but we haven’t had a chance to play a full game yet but the half game we did play showed some depth in strategy we didn’t expect when we started playing.

We had a quick lunch, where we bumped into T. and learned some interesting and very funny things about shipping products to game stores. Then we walked by Ion Games because our friend Jeroen was giving a workshop about painting minis. He was doing great, yay! We continued our way to the Wise Wizard Games booth where we had a meeting with the owners, Rob and Debbie whom we hadn’t spoken to in a long while. It was great seeing them again and they told us all about their new game Robot Quest Arena which sort of stole our hearts. The big board and chunky robots, combined with the simple base rules but room for strategy really sounds great to us. We’re sure many of our friends will enjoy playing this. We also bought the two expansions, extra robots, so you can play it up to six players instead of four. Rob also introduced us to Kapow! which is a buildable dice game.

After walking the halls and having a very short meeting with Brooke and Anne from Leder Games, we ended up sitting down in the Press room for a little while to escape the crowds for an hour or so. We then made our way back from hall 7 all the way to the other side of hall 3. It took us 18 minutes, which was quite OK with so many people! We had a lovely meeting with Matthias and Annika of Deep Print Games and they told us all about their plans for next year, which were impressive! We were also invited to their dinner party after the show at their booth and having a buffet in the Messe certainly was a first for us. Eerko and Susan from Board Game Stats were also there so we had a great time.

After catching the underground back to our hotel we played a game of Tangram City at the hotel. That was a cool game! It’s different from the usual Tetris-shaped tiles you see in games but also way more challenging. A nice variation if you enjoy such tile-laying games, it’s simple but very enjoyable. 🙂

SUNDAY – Day four
I notice that my memory of the last two days is getting hazier, but I’ll try to keep this up. We started the day by stopping by the Czech Games Edition booth and met up with Jana. Their big new releases are Kutná Hora: The City of Silver and the new expansion for The Lost Ruins of Arnak. Kutná Hora looked a little heavier than we are used to of CGE so we’re curious about the game! After that, we walked through the Galleria and saw Rory and met Toby from Steamforged Games. We love how that is what always seems to happen at SPIEL. You walk around the halls and meet all kinds of people and make new connections. Another coincidental meeting would happen ten minutes later when after picking up a copy of Tokaido Duo we passed the HeidelBÄR booth and spotted that Erik a Sundén was having a meet-and-greet there, promoting his game Hungry Monkey! We really enjoyed his game Whirling Witchcraft and so we sat down and played a round of Hungry Monkey with him and it was really nice meeting him.

After that, it was off to Lucky Duck Games where we got to play a prototype of Fall of Fafnir. If I had to explain it I would say it’s a combination of Fireball Island and a semi-cooperative tower defense game. During your turn, you run around to build defenses, gather resources, and defeat monsters to gain runes, which can be used in the end game to defeat Fafnir. During Fafnir’s turn, he builds up his attacks and might unleash his mighty breath attack which a done by rolling marbles from his mouth towards the village you are trying to protect. We have some pictures and videos we will put on our socials this week because it’s quite the spectacle!

We finished Spiel by catching up with Bert from 999 Games. We met Bert on the first day of our first visit to Spiel, six(?) years ago and have been friends ever since. We talk about cool games we’ve seen that might fit the 999 catalog and share Spiel stories before heading back to the station to catch the train home.

So now you know why I’m quite tired and today’s comic is very true. Many thanks to all our readers who came and said hi, we really appreciate it! <3 I hope you enjoyed this long report on our Spiel while we’re off to start playing some of our new games!

What is your Spiel highlight or favorite news?

 

 

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This is just a joke! We feel the insecurity that our comic will never be as good as Calvin & Hobbes but that doesn’t mean our creations aren’t worth enjoying! Some classic games are just so good that they will never be replaced by something else entirely. Luckily, that doesn’t matter as we love the creativity in game design and love to be surprised, so Spiel is always a very exciting few days for us. We’ve been making some lists of games that caught our interest but we also like to just see what we come across.

Last week, there was very little time for games and we ended up playing just two games of Ticket to Ride: Berlin and a game of 6 Nimmt (/Take 5!). Our house guest normally beats us in Ticket to Ride but this time it was not the case! I was very lucky with the tickets and won both games. This version of Ticket to Ride has very few high-scoring tickets but the few that are in the game have some overlap, making it very powerful if you happen to get more than one of them. We’re not sure if this is just a coincidence but it has happened in multiple of our games that one person got two of the highest-scoring tickets that only require two trains extra to score the other one.

And since we mention Can’t Stop in the comic, we’ve only played it online so far BUT we saw that there’s this new cool-looking edition available on SPIEL… so maybe we cannot control ourselves and buy a copy. We’ll see! 😀

We’ll try to share our findings and SPIEL adventures on our social media platforms to keep you in the loop during the coming week and we’ll share our thoughts and findings in the blog post next week!

Which game do you think will never be beaten?

 

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It’s time for SPIEL next week and we cannot believe that it has already been a year. Madness! With that, that also means the release of a lot of new board games, way more than we’ll be able to check in those four days! We still need to make our list of what we really want to check out so if you have any recommendations, feel free to let us know!

We’ve been really busy preparing things for Spiel, like new stickers, shirts, and a brochure (besides normal work) and having a guest over at our house for two weeks and a lot of family activities (a sports match, an escape room, a classical music concert, and a family dinner!) so board games have been a little more on the background.

BUT, besides all that, we did play The White Castle, a highly anticipated game at SPIEL this year. Heinze already played a game at the game night of the Dutch publisher 999 Games last week so he could quickly explain the game to me. If you’re familiar with more complex board games within the worker/dice placement genre, you’ll probably pick it up quickly but I wouldn’t be looking forward to explaining the game to people who are less experienced with games. You can read more about the game on our Instagram account.

On Friday, we met up with the super nice folks of BGStats, who actually live in the same city as we do. We always wanted to play a game together and this evening opened up! We went with a racing theme and introduced them to Heat and they introduced us to Automobiles. It’s interesting how they are both completely different racing experiences. And even though Automobiles’ bag-building mechanism was interesting, my personal favorite of the two remains Heat.

Hopefully, we get to play a few games this week but if not… we’ll surely make up for it next week because that tidal wave is coming. :’D Oh, and in case you missed it, we published an extra comic last week about the upcoming game 5 Towers!

What game release are you looking foward to?

 

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We finally played Tribes of the Wind again last week! I’ve been wanting to play that for a while, but somehow people always picked other games when we offered them a few options. Alas, we played it again with just the two of us, but then again, I do think the game has an excellent solution for the lack of an extra neighbor that is needed for lots of the card abilities. Instead of looking at the card backs of a third player, you use the card backs of the market row which works perfectly as well. I still really enjoy the game and am hoping we get to play it one day with more players. 🙂

We also got to play the latest in Ticket to Ride’s smaller game versions, Ticket to Ride: Berlin! We thought Venice would be the next in line with little gondolas, but they went with Berlin. This new version did not disappoint and we were surprised how having two different trains really worked well. Players now have only 11 trams and 5 metros. The metro tracks are located at the edge of the board and the trams are in the middle. This leaves an interesting puzzle for players with the limited trains that are available – you really need to watch out that you can actually reach the destinations on your tickets with the trains you have left. We’re calling this one a success!

This weekend we also did our long-planned Magic draft of the Lord of the Rings set. It was postponed a few times due to all kinds of issues but yesterday we did it! We really enjoy this format of getting three draft boosters per person and having a big pile of land cards that people can freely add to their decks. The Lord of the Rings set is a pure delight if you’re a fan of the movies or the books. There are so many fun recognizable cards and the food tokens just really fit the theme with all those hungry Hobbits. 😉

In case you missed it, we published two extra comics last week! A comic about Colossal Cat in the Box and another one in the SheGames series! Many thanks to Bezier Games and Board & Dice for supporting our work. 🙂

What was your last game solo? 😉

Sometimes we like to base a comic on an internet meme and this week is one of them. If you don’t know or recognize this one, it was based on the “It was made for me! This is my hole!” meme. Other memes we covered are the “This is Fine” meme, that “Trojan Horse” one, the “Star Wars” one, and that “One in the bus with different views”. I think those are all the ones we did in the past.

So it was time for us to get back to work which was quite an adjustment again. We played very few games and I feel this is a behavioral pattern we show every year. We play fewer games during Summer and while we’re slowly sliding into Fall, we will find ourselves more and more at the gaming table. The months after SPIEL are always the moments we play the most games and I am looking forward to those again, but I’m also grateful for the slower board game period we have now so I can actually get hyped about playing more board games!

But what did we play last week? We continued our Descent campaign which still surprises us almost every game. We’re still having a lot of fun with it! We are wondering whether we should start increasing the difficulty level but we also fear that will make play time longer and that’s just not handy since all of us have to work the next morning.

On Friday, we played Res Arcana! Friends of ours recently got the game and were raving about it. Since they just got an expansion that would make the game better for 3+ players, we were the perfect test subjects. The game seemed more complex than it actually was and I was surprised that it took us less than two hours to play it (including the rules explanation). Res Arcana is an engine-building game in which players try to be the first to get ten points. It has some ‘take-that’ options on cards, but in our game, nobody ever attacked other players. We both enjoyed the game – it isn’t original or outstanding but it is a very solid game that we would enjoy playing again.

Heinze also played a game of War Chest and won! I wouldn’t really be able to tell you more about the game, if you’d like to know more, let us know in the comments and I’ll poke Heinze to answer your comment. 😀

What’s your least favorite part of game night?

We loved this little fact about Beziér Games and thought that most people have no idea why the company is called that! It was also because the games that Ted was producing back in the day exclusively used the vector program Illustrator! Having a graphics background and working with vectors quite regularly, it was super cool to learn about this. 🙂

It’s our “Summer break”! No worries, we still post updates every Monday but we like to experiment with the content a little! This year we’ve decided to team up with Peer Sylvester (game designer of The King is Dead, Village Green, and The Lost Expedition) because he runs the Twitter account Board Game Facts where he shares facts about board games and the industry. Alas, since Twitter is in shambles and due to changes at Tweetdeck, Peer has decided to pull the plug. We want to highlight his cool research by putting some interesting facts in the spotlight instead of normal comics this month. 

Which publisher has the coolest name?

The last couple of years we’ve been having fun with some comic experiments during the Summer holiday. Last year, we introduced Lion & Gazelle, who even stuck around because we enjoy the format and how it divers from our normal comics. We also had some fun with euro game covers and before that, we had some excellent guest artists that made guest comics for a few weeks. And our experiment with the cube poster even led to us opening our own store!

This year we’ve decided to team up with Peer Sylvester (game designer of The King is Dead, Village Green, The Lost Expedition) because he runs the Twitter account Board Game Facts. Peer has a vast knowledge of the games industry and has an enormous collection of fun facts which he shares via Board Game Facts. Alas, since Twitter is in shambles and due to changes at Tweetdeck, Peer has decided to pull the plug. We’d like to honor his cool contributions by highlighting some of the facts in August. We’re kicking off by putting things in perspective with some numbers! 😀

(in case you missed it, we published a new SheGames comic last week!)

What’s your favorite board game trivia?
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