During a game of Magic Maze, players are not allowed to talk to each other during the most important parts of the game and that can be quite tricky in a real-time cooperative game. There is however… a DO SOMETHING pawn! Players can put it in front of another player to catch their attention and notify them that they are probably missing something important and should … do something! What makes this such a tricky game? Well, there are four hero pawns on the board and every player has a certain action they can make all the hero pawns do. For example: one player can move any of the character pawns to the north, another player can move them to the east, etc etc. Just thinking about that already made my head hurt. I imagine it is a little more relaxed than Escape: The Curse of the Temple though, in which players can constantly scream at each other, need to roll dice (the noise!), while neurotic music is playing on the background.
We haven’t played the game yet and we’re not sure if it is a game we would enjoy. Nonetheless, this gameplay mechanic of a DO SOMETHING pawn made for an excellent comic idea. 😉
Our item in the Jack Vasel Memorial Fund Action is a blast! The highest bid is $200 so far and THAT IS AMAZING! We’re so thankful for the generosity of people and we’re grateful we get to help people who need it in this way. If you’re interested, this is the link to the auction item: https://www.boardgamegeek.com/geeklist/230490/item/5749356#item5749356 The auction ends tomorrow.
PS. I’ve been swamped with work since Essen, so I haven’t had a chance to work on our animated Semi Co-op project. Hopefully, I can block time in my schedule to get some serious Semi Co-op work done in December. 🙂
What’s your opinion of hastily real-time cooperative games like Magic Maze and Escape?