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We did bring home many games but they didn’t have the volume that we expected! There are a lot of smaller game boxes nowadays and we’re enjoying this trend. There are more shorter, smaller games, there is a noticeable rise in two-player games after the success of Sky Team and there are, of course, a lot of trick-taking games that don’t need a big box.
So last week we started with our new games and played quite a few of them! We kicked the week off with Joyride Duel and it was just as quick-paced and silly as we had hoped it would be. We had an exciting race with hilarious moments in less than an hour. Highly recommended if you’re into racing games (with a chaotic element).
On Tuesday we took it a little easy and played a game of Pina Coladice, Festival, and Can’t Stop. The first is a combination of Yathzee and Four-in-a-Row and it works surprisingly well! It’s quick, easy, looks good and it’s perfect when you’re looking for something light and small to play while having a chat. It is important to keep an eye out on your opponent though, before you know it they will have ended the game. Festival also is a casual game but it has more bite to it. Each player has their own grid on which they place tokens. During the game, you’re trying to complete and score objectives but the interesting thing is that all the tiles you’ve placed, stay on your board meaning you can use them to complete other objectives. Combine that with a stacking element and you’ve got quite a nice little puzzle going on.
We also played our first game of Can’t Stop, well, at least a ‘psychical’ version of the game. Can’t Stop is Can’t Stop, it’s a silly push-your-luck game that can be enjoyed by many. We also really love the foldable edition that we got.
To continue with the smaller dice games, we also played King of Tokyo Duel last week. Iello has given this game a nice vintage look that we’ve also seen with the Unmatched Adventures: Tales to Amaze box and we’re digging this esthetic! The game itself is a very short push-and-pull game. In our first game, we used the characters with the lowest complexity rating but that fell flat with us. Also, one of the two simpler characters just had a superior special power compared to the other one which felt unfair. In our second game, we went with the more complex characters but even those didn’t excite us very much. We feel like the power cards didn’t really add very much to the game because we both went into ‘racing mode’ (you win the game if the two tokens on the track are in a certain area on your side of the board -or- if one of the tokens hits the end of the track on your side). We’ll have to play it a few more times to see if there’s more to the game than we now think. It plays very quickly so that won’t really be a problem. 😀
Later that week a friend who had also been to SPIEL, joined us and he brought the game Yatai with him! A game from a smaller Italian game publisher that we had never heard of. In Yatai you’re trying to run the best Yatai (small food stall) and it really felt like a cozy game. The actions you take feel logical (having to recycle things and take out the trash), cooking food, and serving customers. The customers you’ve served are then placed in a grid on your board to unlock extra bonuses or get good reviews that’ll give you more points at the end of the game. We found the action-selection mechanism very interesting! It falls in the category cozy game with a little more spice to it since you are able to send unwanted customers to other players’ Yatai. We ended the night with a game of Typewriter, a quicker/smaller version of Paperback! Having played a lot of Paperback it took a little bit of time to get used to this mechanic and we also found it hard to score points. A game we’ll have to get better at. 🙂
This weekend, we sat down to play some more Dead Cells (the board game). We have never played the video game but we are familiar with the rogue-lite concept of games. We are intrigued if a board game can give us the same feeling a video game can so we played three runs in a row. Every run we managed to unlock new cards/items and we got further in the level. Even when we entered a new area and we thought we would be dead after the second encounter, we somehow made it to the end of the area and reached the end boss (again). We’ve made four runs in total and we’ve reached the end boss twice now. We have the feeling it will take us at least another two or three runs to defeat him but that’s ok. We’re mostly very curious if the game will take any turns after the first end boss or if it’ll be a continuing repeating loop with different areas and enemies. So far, it really did give us that “AGAIN!”-feeling and that’s impressive. Looking forward to exploring this one more.
In the evening, we gave one of the cases of Crime Unfolds, the murder mystery pop-up book a try. We’ve mostly played really hard escape room-like games and we went into this one way too hard. Puzzles were lighter and less complicated than we expected, which in hindsight is quite funny – we should have seen that coming with a playing time of roughly 60 minutes per case according to the game. We did find that the solution of this first case was far-fetched though but we’re hoping that this is an exception. We’ll see!
On Sunday, we played a game of Floresta. We love how Mebo Games always makes games that are based on Portugal and this one is no exception. It breathes life and the illustrations are wonderful. The board does become a little messy in the end when it’s all filled up with trees and fire tokens (but maybe that’s just us not being very good at putting out the fire. ;-)). The gameplay is quick. Both players play an action card and after that, you continue to the fire phase – you get to remove fire tokens if you have a truck and fire will spread. Then, newly drawn cards will decide if new fires will added to the board and players take their actions again, etc etc etc. With two players, it felt like the game took a little too long and we are wondering if the balance of taking actions versus the fire phase, is better with three/four players.
And that was it! This week we’ll be playing significantly fewer games because we have multiple non-board games things planned but we’ll share that next week.
Are game boxes getting smaller?