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We are very lucky that we live in a city that has quite a big board game culture in a country that already has a big board gaming culture. We have three great board gaming stores within a half hour traveling time by bicycle and there are loads of people who love board games. We suspect the main reason is that our city has a technical university which means a lot of people have had a phase in which they played Magic the Gathering, Pokemon, Warhammer or Dungeons and Dragons.

That being said, except for participating in a couple of Netrunner tournaments, we’ve never been a part of board gaming clubs as we have enough friends to fill loads of game nights. One of our friends is a member of a board game club however and the club had a board game day on Saturday so we went to try some evil strategies went to meet new people and play some fun games. We had a good time playing a three-player game of Root and a five-player game of Brian Boru. The last time we played Brian Boru was a while ago and now that we’ve played some more trick-taking games it was great to revisit it. We had a good time and the club members were very keen to make sure we felt welcome so we can recommend checking out the Order of the Dice meetups if you happen to live near Enschede, and want to hang out with some other board gamers.

While we had fun at the gaming club the main event was playing a demo copy of Neon Hope. It’s a narrative card game like the Arkham Horror LCG but it uses a more limited deck of cards per player that reminded us of Gloomhaven. This is a major advantage, for us at least, as we don’t need to build a full deck to start playing. This is something that has stopped us from getting Earthborne Rangers as we feel the commitment is a bit too much for us. Neon Hope is very different thematically though, as you play characters figuring out a big tech company’s big secret project which is situated in a cyberpunk/solarpunk version of Berlin.

We already played part of the demo at Spiel and it was probably the best thing we played while were there. Luckily, it held up and the second playthrough was still as solid. In this demo scenario, you’re trying to find a friend who wants to meet in a nightclub, so you use cards and skills to ask around, look around the dance floor, hack some surveillance cameras and fight some corporate goons that are also interested in the whereabouts of your friend. Like Arkham LCG it’s able to communicate its story through creative card design. We like that ‘corporate loyalists’ are weaker than the ‘freelance security guards’ but they are much harder to get away from.

The game is also filled with little nods to other cyberpunk universes, the club name in the scenario is called Syphon and its logo is pretty close to the Netrunner credit icon, and at one point they mention Kreuzbasar which is the name of the neighborhood you use as a base of operation in Shadowrun: Dragonfall. So we hope their upcoming Kickstarter is a success and we get to see the other four scenario’s they designed once the full game is out.

Do you go to a board game club?

 

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Happy New Year, may your workers never get blocked, and may your rules explanations go well! We had a lovely week celebrating the new year, meeting family, playing games, and… buying our very first car!

This comic is a sequel toΒ last week’s comic about board game challenges. Personally, I love making everything an ‘event’, I can’t just watch a movie, I need to turn it into a marathon, and every game day I propose we turn it into a mini tournament. That’s why I love putting together challenges to pair up games or seek out games that offer something strange and unique, especially if it is hard to organize. Speaking of which, does anyone want to play This Discord Has Ghosts In It? We just need fifteen people and a Discord server… or maybe some Long time listener, last time caller? We just need a podcast studio and some people calling in.

Although we didn’t play anything that wild this week, we did play Rococo on New Year’s Eve, which meant we got to enjoy some actual fireworks after the fireworks in the game, which was a fun touch. It was our first play of Rococo and we enjoyed it as it was a game that has quite a bit of rules but the thematic focus of all the different parts make sense once you know the rules. It reminded us a lot of Distilled in that way and we think if you enjoy one of these games, you’ll also enjoy the other.

We also played some more Trio, which is still a blast, and some Cat Lady while slowly waking up on January 1st, which is the perfect chill game for that situation. We also tried a four-player game of A Fake Artist Goes to New York, only to realize it doesn’t really work and the game tried to warn us by putting a minimum of five players on the box… πŸ˜…

We played three more runs of Dead Cells and defeated the first boss! The options that were presented to us after defeating the boss are a nice step up in complexity but the game also gives an incentive to replay the first biomes of the game to unlock cards from a “deck of secrets”. It’s really interesting to see a game designed around quick-playing rounds to get you to the serotonin-inducing phase of unlocking extra stuff at the end of the game and I suspect more campaign games might adapt to this format in the future as it doesn’t make you feel forced to finish a campaign, or even play it with the same group, but just enjoy a game and know at the end that it will be slightly more expanded next time.

Lastly, we played some Super Rhino Hero Battle with my six-year-old niece which was great! It’s funny to realize how much unconscious engineering knowledge adults apply when building giant skyscrapers out of cards, when you see a child build things in a way that’ll make your toes curl. Somehow the contraption survived a long time every game and she got to experience the wonder when looking at the giant structures that you’ll end up with near the end of the game.

That was all for this week. Gaming wise we have no concrete plans yet but I can tell you next week we’ll make fun of something else in case you were starting to get annoyed about the administrative nerdy side of an already nerdy hobby. πŸ˜‰

 

Do you have any creative ideas for challenges to add to his list?

 

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2024 is another year in which we won’t complete our 10×10 challenge! We’ve got to 7*10 which is quite an average ending for us, although we did manage to set some records this year.

We played most different (new) games of any year, 177 (for now) different games of which 104 were new to us. If we manage to squeeze in three games before midnight tomorrow we’ll end up having logged 386 plays which would beat our record for the most logged plays in a year. That being said this is a byproduct of just hanging out with our lovely friends who just happen to love board games as well and we have so many plans with friends to try other games.

This year we did play some great games and I think we should bring back the Golden Standees, or at least do a social media post of games we enjoyed the most or surprised us in some way. Games like Dead Cells and War Story: Occupied France and City of Six Moons impressed us by putting a new spin on Campaign games, choose-your-own-adventure-games and “what a game can be” respectively and we suspect their influence will be seen in multiple games in the coming years. We’ve also played some upcoming games like Neon Hope and Katmai that we really want use our influence to make sure people know about it. We might not be able to fill a whole week full of blog posts about it like SpaceBiff but we should be able to put out something insightful. If you have anything you want us to talk about, let us know in the comments!

This week we played a lot of games in between all the festivities but, except for Ratjack, which is a very interesting mix between Love Letter and Black Jack that we should explore a bit more, it was all old favorites! We played a very tense and exciting four-player game of Joyride, which is the perfect player amount for this game. We also introduced Rachel’s nephews to the joys of Robot Quest Arena and The Wolves during which they both showed how quickly they could apply their video game knowledge into cool strategies for games they had never played before.

During our Christmas day off, we played two runs of Dead Cells and didn’t defeat the first boss again… although we are getting closer and closer every time, so hopefully next time we’ll get him and we can start exploring the other biome this game has to offer.

Finally, we played a very slow game of Northgard, which took quite a bit longer because everybody was tired after a week full of visits and grand feasts but it was loads of fun. The monster module in the game makes for a unique 4X experience in which you’re heavily being suppressed by wolves, bears, and undead interfering with your strategies. We’re very curious to see more of the big expansion they’ve planned for next year.

For our last day of the year, we’ll play our first-ever game of Roccoco and probably some games of Trio, which is a delightful game that I think might make it to the Can’t Stop/6 Nimmt echelons of the “best games” of all time on our list. After that, we’ll have a whole new year to play some more games!

Do you have any New Year’s resolutions?

 

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Dead of Winter is like a Christmas song for us. We suggest playing it at least a few times every time it gets colder. To be fair it’s been a while since it was played but it’s like a core memory that we will not let go of. Maybe this year we’ll be able to get it off the very long “games we really should play again”-list and make it actually hit the table again! Another fun thing was, at least up to a few years ago, how with winter making its way you’d see the pictures of Dead of Winter standees standing in actual snow popping up all over social media like Instagram. We don’t see it that often anymore but we also haven’t seen another game taking its place!

This week was a week of lots of new games! The one that impressed us the most was Zoo Vadis, we didn’t have it on our radar but a friend bought it and he seemed very impressed after playing it a few times so we decided to play it during a six-player game day.
Zoo Vadis is a reworked edition of the old Knizia game Quo Vadis? that we honestly never played. In this game, you play as different animal groups in a zoo who have formed political parties trying to become the most powerful animal of them all. You’ll slowly rise through the different exhibits in the zoo hoping to reach the star exhibit before all its places are occupied. If you’re able to reach the star exhibit your victory points will start to count and the player with the most VP wins. The twist is that if you want an animal to reach a better exhibit, you need a majority vote of half the spaces in the current exhibit to allow you to move forward. This means you can deftly place multiple pieces of your own colors to win votes but making deals with other players and bribing the NPC peacocks for votes is often the better, albeit more expensive, option. It plays in 40 minutes and it’s something unique we haven’t played before, so if you like games with bigger groups but don’t want something that takes all afternoon, this is highly recommended. It also made us very curious about Bitewing Games’ other offerings as this is a wonderful production and the additions to the original Knizia design are very strong in our opinion.

We also received the big box of Colt Express which was a delight as well. In the past, we quickly tried a round of the app version but the real-life version with the cardboard train is a lot more interesting and fun. In Colt Express, you play as bandits who all try to loot as much money as possible during a train heist. Because it’s a programming game, you play some cards and hope your plan works out in the end but sometimes it’s just fun because it’s a chaotic fun-filled mess.Β  The big box comes with the first two expansions (Stage Coach and the Marshal) and an extra bandit. We played the base games once and one game with horses and the Stage Coach and we enjoyed both games. We see an increase in our game days with 6+ players, so we think Colt Express is a really nice addition to our collection.

Lastly, we played Xylotar which was a bit of an emotional rollercoaster for everybody involved. We suggested it as a closer for our game day and didn’t really read the rules beforehand, so the start was a bit chaotic. Once everyone got into the bidding and the deduction part of the game (you are not allowed to see your own cards!), we all thought it was a pretty clever trick-taker and had a nice time. Trick-taking still isn’t our favorite genre ever… but we do enjoy how many different variations everybody seems to be coming up with.

This week we’re going to take it a little slower games-wise but, talking about the classics our gaming groups have on their “games we really should play again”-list, Rachel is playing Tales of Arabian Nights!

Which games are on your winter playlist?

 

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A game that mentions in its rulebook to the players that they should treat it as a racing game. It’s something we first encountered in the manual of Tribes of the Wind and found very odd. To be fair, it is a better game if you approach it that way because otherwise, the score will always end in a (near) tie.
Ancient Knowledge was less explicitly saying it in the rulebook but we discovered our own you had to play it as a racing game on after I overwhelmingly won a game after trying to see how quickly you could finish the game. When we mentioned it to someone from the Flat Rivier Group, who distributes the game, they mentioned that the expansion did mention it in the rulebook as it was an important part of the game.

While we enjoy both games, especially Ancient Knowledge, we do wonder if having to mention something like this to the players is a shortcoming of its design. The theme of both games, Tribes of the Wind is about rebuilding Earth after a climate change disaster and Ancient Knowledge is about building a civilization, don’t feel like it’s going to be a race. Both games also offer plenty of ways to build scoring engines that don’t lean towards speeding up the game. So a player like Rachel has to suppress her interest in exploring combos to keep up with a player like me who is more into hitting the end game triggers fast.

Speaking of games that do things a little differently, we played “a Fake Artist Goes to New York” for the first time, which is a bit weird as we made a comic about it six years ago! It’s a hidden role-drawing game in which all the players know what to draw, except for one player. A small piece of paper is passed around the table and every “artist” draws a single line. After the piece of paper has done two full rotations across the table the artist gets to vote for who they think is the fake artist. If they guess correctly the fake artist has one chance to guess what they were drawing together to pull out a last-minute win. It’s a great and fun game that prevents the artist from drawing something else as they won’t gain any information about who might be the fake artist. We can’t wait to play it a lot more and frame all the tiny strange drawings to form a mini exposition in our house.

We also played Middle Ages, we love the bigger games Studio H games like Oltree and Northgard but this one was a lot lighter and quicker than those games. It’s a new version of Majesty: For the Realm or if you don’t know that (as we did) it has some overlap with King Domino. We thought it was a pretty clever design thought it might not be the best with two as some of its take-that elements don’t feel great with just one opponent. Luckily, the rules are easy and the games are short, so we should not have a problem trying it with some more friends.

We also played some other games that we’ve played before like Ransom Notes, which is probably one of our favorite “a jury member chooses the funniest response” in which you use word magnets to make sentences. We also played more Undaunted Callisto is a very cool and dynamic twist on the classic Undaunted. Lastly, we continued our Middara campaign which does so many things well it’s a bit of a shame the art is so “cheesecake”-y.

This week we have some cool games planned with a dexterity games evening and we playing the second scenario of War Story, which left a very strong impression after the first one.

Do you race to the finish or take your time in games?

 

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We play many different games; the reason is a combination of publishers sending us games (thank you, publishers!), having friends who are into board games (thank you, friends!), and me wanting to play every game ever made at least once. I love trying new games, especially if they have something I haven’t seen before mechanically or are impractical but epic in some sort of way (more on that later).

The problem with my love for trying new games is that I can be a bit too excited, always wanting to try new games, which has left Rachel and some friends annoyed with me. It turns out that sometimes people don’t want a game night to start with a rules explanation; they just want to enjoy a game and hang out with friends.

This week, however, was my week of only new and/or impractical games! We got to play Arcs for the first time on Thursday, which made quite an impression. We only played the basic game without Leaders and Lore, nor did we try the campaign. It feels like a Cole Wehrle design in the way quite abstract and simple actions feel very thematic in the overall context of the game, creating a very deep system that you’ll need to play many times to get a grip on. While we’re not the biggest trick-taking fans, we didn’t mind the way it’s incorporated here as you have enough room to force important actions. We’re hoping we can play it a few more times before starting a campaign, and it also made us want to replay Galactic Renaissance again. We feel like that stealthy/political area-control game hasn’t made a big splash, which is a shame because we enjoyed the games we’ve played so far.

On Friday, our good friends Chris and Els came over to play Dune Imperium: Uprising, and they also brought delicious homemade hazelnut cakes! We never played the original Dune Imperium and were surprised that some of our favorite parts like the spice spies, the worms, and the shield wall, are all new additions in the Uprising version. Without those additions, we suspect it was a solid but by-the-numbers deckbuilder/worker placement type of game. Our first impression of Uprising was that it’s thematically and mechanically a very fun game that we highly recommend checking out.

On Saturday, we played Katmai: Bears of the Brooks River, and it’s a nice addition to Osprey Games’ strong current lineup. It’s a lane battler like Air, Land, and Sea, but it’s different enough to be its own thing. You strategically place your bear cards along a river, hoping to create the strongest bear force at seven fishing spots. Once everybody places their bear cards and resolves any abilities on the cards, the player who wins at a fishing spot gets to place their Beeple (they’re actually called Beeple in the rulebook!) on one of the four spots on the tile. You score points if you place your Beeples in such a way that it completes different scoring objectives, like making a specific pattern. It adds a nice spatial puzzle to the lane battler and gives the game an arc because, once a Beeple is placed, it stays there for the rest of the game. We love the vibe of the game and the fact that a big part of the rulebook tells you about the real bears of the Katmai Conservatory, instead of just telling you about the game itself. It also made us think of Odin’s Ravens, another great two-player game in a small box from the same publisher.

Lastly, on Sunday, I played the gloriously epic but impractical War Room. It was my fifth time, with mostly the same six players as the previous game, and we were still unable to finish a game within twelve hours. War Room is a World War II wargame in which two teams of three players gather around a very large map with loads of units and croupier sticks to “simulate” the entire conflict. It uses secret orders like Diplomacy, and its battle system strikes a nice balance between just rolling dice and giving yourself some tactical choices on how to use your units. We couldn’t finish the game (again), but I did do some live reporting on BlueSky if you’re curious about how the game went.

This week we’re continuing our journey through Midarra and we’re having a six-player game night for which we’ll happily accept suggestions for games in the comments. πŸ™‚

Would you rather play a new game or something you already know?

 

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Before anyone thinks we’re trying to make fun of Cole, we think he has done some really good games! We’ve played Root and Oath and several of his other games are on our want-to-play list. We just saw so much hype for Arcs, online and amongst our friends, that our mind came up with this mental image and now you’ll have to live with it too. 😘

Just to give you an idea how ‘Cole-infested’ our gaming groups are, we have a friend trying to set up an Oath campaign and we have two friends who have pre-ordered Arcs. We’re also planning some Root-evenings, as a new expansion for Root is coming out and we all have several Root races, modules, and other things we still want to play before those adorable bats and frogs arrive! And don’t even get us started on the sneaky hype campaigns amongst our friends hoping someone in our friend group picks up a copy of John Company: Second edition, knowing we’ll probably only play it once…

Luckily, gaming offers other interesting experiences, so let’s talk about what we played this week! We played our second to last scenario of Descent: Legends of the Dark, it’s wasn’t the most creative scenario and some situations didn’t seem to line up with the general rules but it’s still a lot of fun and we’ll gladly recommend the game. We’re doing the finale tomorrow and we’re excited to continue with Middara after that. We finished the night with some P for Pizza, which is fun but I think I’d rather play Wibbel as a word game, and the always silly Viking See-Saw.

On Thursday we had a cat-themed board game night and it was great. even though we played three different games, we could still easily organize another cat-themed evening with completely different games! We played Cat in the Box, which keeps surprising me as I’m not the biggest lover of trick-taking games (probably because it’s secretly a push-your-luck area control game). Mlem, which brings out the raw thrills of pushing your luck while you know you really shouldn’t, and the wonderfully silly Fish & Katz (we need to play this giant version!).

On Saturday we played a relaxing game of Let’s Go! to Japan which we like to play as a friendly drafting winding-down game. I wonder when we’ll eventually play it with more players it will transform into a vicious drafting battle…

Like we said, this week we’ll hopefully finish up on our Descent campaign, we’re playing Chaos in the Old World again and we have an open game night. So, there are plenty of things to look forward to!

 

What is your favorite Cole Wehrle design?

 

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Gaming cons are very interesting places to try new games, which might sound strange but it’s true! Complex games are too complex for gaming cons to get a good idea if it’s good, Long games are too long for a gaming convention to get a good idea if it’s good, and party games at a convention are too different from your normal game night situation to know if they’re good…

This is our experience with Caution Signs, we played one round of it with Wise Wizard Games end-boss Debbie on the UKGE press evening. Debbie is always great and the game seemed fun. So a day later we hung out with kids from friends at the open gaming area, we suggested it and we had a fun albeit stressful time. Recently we had some friends over and played it again and suddenly it was PERFECT. We laughed a lot and still talk about some of the drawings a full week later. Nothing of our UKGE impressions would suggest it would go over so well and would inspire a comic.

If you never played Caution Signs it’s very simple. Everyone at the table, except the guesser, gets a drawing board, and two triangular cards with one adjective (hungry, fancy, slippery) and a noun (angels, hedgehog, janitor). You get twenty seconds to draw your “flexible cow”. Then all the adjectives and nouns get shuffled together (and some extra get added) and it’s the guessers turn to see if they can guess all the drawings on the table.

It might not sound that special but designers Scott Brady and Danielle Reynolds knocked this one out of, at least our friends groups, park.

This week we played loads of good games we want to give a quick shout-out. For the first time in eight years, we played Chaos in the World, which is showing its age but we all had such a good time, we’re trying it again in a few weeks. We also played Floodgate games upcoming word game Landmarks three times in a row. It is a bit like Codenames with a cooperative and a team-based competitive mode which both evoke very different emotions, the cooperative mode felt a lot more tense for us. But if you’re going to GenCon you should definitely check this one out if you enjoy word association games. We also played two games of Robot Quest Arena which is the perfect light ‘event’ game because of its simple rules but over-the-top production. Lastly, we won the training scenario of Sky Team on our first try (since trying the prototype at Spiel two years ago), and it deserves its nomination for Spiel des Jahres. It is an easy-to-understand but tense co-op game that hopefully see more people get into cooperative games.

This weekend Rachel is playing her first 18xx! I hope she’ll like it enough to go pick up a side project we have brewing…

 

Which game makes you laugh the MOST?

 

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UK Games Expo time! The last time we went was in 2019 which means it’s been five years?! Anyway, we’re happy we’re going to be roaming the NEC halls in a couple of days and hopefully bumping into loads of friends. Feel free to say hi if you see us and we’ll make sure you get some stickers.

For those curious about what Rachel has on her list, here are some of the highlights:

We have a number of meetings to see and try new games. We’re very excited to have a meeting with CGE to see Seti and we’ll be playing some Flames of Fafnir at Lucky Duck Games. We played an early prototype at Spiel (we have some fun videos and photos of it we should post) so we’re curious how it evolved since last October.

Bez has some new games and considering Wibbell and Yogi are both great, we’re very curious what she’s cooked up this time. The best titles of her new games, in our opinion, is A game about Mini Missions to Maximise Joy, which sounds like a good way to look at life in general.

Alley Cat Games has Ada’s Dream, which is a great theme for a game and we’re curious about their solo choose-your-own adventure game Fate Flip: Washed Ashore.

Board & Dice has Windmill Valley, a game so aggressively tulipy Dutch, that we can’t help but smile every time we see it. They gave us a quick overview during Spiel and it looked a little less complex than most of their games so it might be right up our alley.

Osprey Games has nothing new at the expo but have promised to have preview materials of their upcoming games. Of course, we’re curious what they’ll be showing of Undaunted Callisto but we’ve also had a friend ask to take a look at War Story: Occupied France, so we’ll be sure to take some pictures for him.

We probably missed a ton of good games and we haven’t even looked into the events, and we still need to pack! Oh my, it’s time to end this blog post.

Are you going to UKGE or do you have other plans?

 

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We’re very excited about going to UKGE but our luggage space is limited so I’ve been looking more at games that come in book form, like RPGs and miniature games, to save space. The metaphor to describe what I’m experiencing would be if I didn’t know what ice cream was and saw an ice cream parlor for the first time with its many flavors and thinking to myself ‘Why would you need more than vanilla and maybe chocolate?’.
So far, I’ve got my eyes on When the Nightmares Come, a Lovecraftianesque miniature game with some RPG elements. We own a lot of Mansions of Madness, so we can play right away. I also always wanted a printed version of MΓΆrk Borg or its Cyberpunk spin-off, as its (gory) graphic design continues to inspire me. There are loads more like the Doomed, Vaesen, and Five Parsecs from Home that I might bring home hoping they will turn our kitchen tables into a magical experience.

But enough about games that come in books, let’s talk about what we played this week!

We played our third session of Middara, which we’ve all concluded is a really fun game with art we really dislike. It’s a big dungeon-crawling campaign game that lets you make all sorts of character builds, and so far the story has been entertaining enough plus combat offers interesting choices while keeping things moving at a brisk pace. The art however is so busy trying to show ‘sexy’ anime girls it just distracts us with questions like “why would you wear such a short skirt into battle when you also have to fit in a tail underneath it?“. We had to convince our third player to first finish our Descent campaign (just three sessions left) instead of abandoning it, so that should show how much we like the scenarios in this game so far.

On Friday we played two games of Tigris & Euphrates which, even though we made a comic about it, we both had no real recollection of how it played. It’s really good but we do have to play it some more to get good at it, the game has loads of moments that reward creative play that don’t seem optimal at first glance, and during these two games we continuously saw moves that surprised us. Even though it’s almost thirty years old, we would recommend this to anyone, doubly if you would like to see a Knizia game that is a little more tricky.

We also got Gloomhaven Buttons & Bugs which we kinda bought on a lark. We love Nikki Valens work and a tiny Gloomhaven sounded like a fun novelty to own. To our surprise, it turns out the game is engaging and comes with a lot of stuff in its tiny box. We’ve both started a campaign (it’s a solo game after all) after doing the tutorial together. The box contains 20 scenarios but some are unique for certain character classes. I’m playing the Brute which has a different third scenario for example. It is also quite hard, I’ve lost the second scenario three times, so completing the campaign might take me a while… (no, I’m not willing to switch to the easy difficulty, thank you very much)

We also played Mandala and Rollecate which are hard-to-explain games but are excellent. Just get both, push yourself to play Rollecate dangerously, and thank us later. πŸ˜‰

Lastly, we played a secret unannounced game, that made us feel very dumb but we laughed a lot. It might not have been the smartest move to play this very late on a Sunday night when everyone at the table was tired but it did give us plenty of inspiration for the comic we’ll be making for it…

Today is Whit Monday, so we’re off to play some Acquire and Challengers! See you soon!

Which game genre looks all the same to you?
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