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We played Whirling Witchcraft with a friend last week and they won by a landslide but also concluded that they thought it was a game you had to play a few times to form strategies and get really good at it. :’) We’re not sure if there is THAT much tactic involved in Whirling Witchcraft but if they want to play it again we’re all up for it cause we really enjoy the game! It’s a perfect easy-to-learn game with the right balance between ‘doing your own thing’ while also having interaction with the other players. The game’s sometimes sold for ridiculously low prices like $5 in special sales of AEG… We think that’s way too low but I guess that’s how the market works nowadays (even though the game is only three years old).
Last week, we also put together the Folded Space Root insert, reducing our collection to ‘only’ three boxes! More importantly, we can now find things without having to check all the boxes! It was also a reminder that there’s still a lot of Root content we haven’t explored yet. We could almost organize a Root weekend dedicated to trying out all the different factions and special add-ons like the Hirelings… By the way, the insert was easy to assemble and we really like how lightweight the foam ones are. We’ve made some inserts of our own from wood and those really add some pounds to the game boxes.
We received a copy of Lumicora! We made a commissioned comic for it earlier this year but we hadn’t played the game and we now can! We’re looking forward to trying out this game by Rita Modl and the good part is that we already know the rules since we studied them intensely for the comic.
Talking about ‘older’ games… we also played Flash Point: Fire Rescue and I played my very first 18xx game, 1830: Railways & Robber Barons. A friend has all the maps of Flashpoint Fire Rescue and we just cannot win the plane map. It always feels like we’re ‘mopping with a running tap’ as we like to say in Dutch which should be something like ‘putting a sticking plaster on a wooden leg’ at least that is what Google tells me. 😀 Maybe we’ll have to look into strategy guides for this one…
On Saturday it was time for 1830 and that was quite the experience. We started at 11 AM with a short rule overview and we finished at 8 PM with a short lunch and pizza break in between. It was a fun game day but I think I have to conclude that a six-player game of 1830 is not for me. 😉 I remember looking at the time around 4:30 PM and thinking: if it’s done soon then it wasn’t too bad..! But it turned out it wasn’t done for quite some hours and the game was getting rather repetitive. I had a great time with great company but in the future, I’ll pass if somebody proposes to give it another try. And let’s be honest, the game is probably better with a lower player count anyway. 🙂
Peter Haslehurst
There are easier ways into 18xx! I would highly recommend Shikoku 1889.