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Een bericht gedeeld door Semi Co-op (@semicoop)

Evil villains always like to tell what they are about to do right? 😉 And let’s be honest, sometimes it’s also very handy to get your thoughts straight if you sum them up and just think out loud. I tend to do that more with a little more complicated games with a lot of ‘if-this-then-that’ action… sometimes accidentally revealing my strategy, oops.

We played one of those ‘thinkie’-games last week – we (finally) played Seti! I’m glad we had an entire afternoon planned for playing it the first time because punching out the tokens, setting up the game for the first time, and learning the rules took us about 90 minutes. The first two rounds took us some time to learn the lay of the land because there’s a lot to do in this game. In Seti, you’re looking for alien life. You can find three different traces of aliens in three different ways. You can send a probe into outer space and let it orbit a planet or land it on a planet or a moon to find it. You can also scan the galaxy from Earth for traces of aliens. This action has an interesting majority ‘battle’ on the board. Per sector, there are a certain number of data tokens available and when a player uses the scan action, they replace the data tokens with their own player tokens. When all the data tokens in a sector are taken, the player with the most tokens in that sector ‘wins’ that sector and almost always a trace of alien signals.

Although it’s not a cooperative game, players all contribute to unveiling which alien species will encounter during the game. At the start of the game, the identity of the alien species is unknown and once the three slots of evidence have been filled, a species is revealed. This adds an interesting twist to the game! We have only seen two of the five alien species we enjoyed how they offered different rewards for finding alien life traces during the rest of the game.

All in all, we really enjoyed Seti. The fact that you get to upgrade actions by spending the reputation points you gain during the game and the way how action cards can be used in different ways really make sure there’s always a way to get something done and that feels satisfying. We played the game with three players, and we can imagine that the scan action (with the token majority element) will fall flat with two players, and there will be very little confrontation there. The rotating boards that change the positions of planets are a fun element that really messed up some plans during our game. Can’t wait to play Seti again!

Last week, we also played Seasons, which is always fun and we played two games with our young niece, Rhino Hero: Super Battle and Loopin’ Louie and honestly, you can’t go wrong with those two. We’ve just discovered that our niece of almost six is just very good at Loopin’ Louie and we were not. This week, we hope to play Rival Cities and we’re finally going to continue our Middara campaign and we have a game night planned on Friday!

What’s the perfect game to test somebody’s personality?

I think 1829 is a good test of character. Not only does it allow for a brutal competition over rail routes and stations but there is also the opportunity to undertake an absolutely villainous campaign of corrupt stock market manipulation.

I guess that is why my friends won’t play it with me any more …

It would have to be a game where you’re supposed to be working to benefit the group, but can also choose to double cross people for your own benefit. So maybe something like Nemesis, Hellapagos, or Dead of Winter.

Not Diplomacy though. Not if you ever plan on speaking to them again.

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