In programming games like Lords of Xidit, there’s a big chance that some things don’t go as planned and that your entire “plan” falls apart.
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Lords of Xidit can be quite unforgiving on this part. If, for example, another player first takes away the last of the units and then walks right up to that enemy you planned to defeat, you end up just walking one step behind that player without getting anything. We personally didn’t really mind, because the rounds play out rather quickly – better luck next time! We really enjoyed our first play, the game really surprised us and we are looking forward to playing it again. The only downside to this game is that it requires at least three players, so we can’t “just” play it whenever we want.
So we managed to squeeze in some board games last week! We played a game of Fog of Love and for the first time, lost the game! David and Roxanne both were really unhappy in their relationship. We’ll see if our characters are more in tune next time we play the game. A friend of ours also brought a game called “Castle Flutterstone”, it meant for children, but that should never stop you from playing something, right? In this dexterity-game, you launch fabric bats at the cardboard castle, or rather, you try to shoot them through the windows. Like this. It’s fun and silly and will keep you entertained for at least ten minutes. 😉
We ended that night with an amazing game of Clank! in which one of the players delved deeper into the dungeon to grab the most valuable artifact of the game WHILE THE OTHER PLAYERS HAD BOTH LEFT THE CASTLE. And despite this act of foolishness the player managed to escape on the very last turn with only one health left. And… he… won. I would describe that as the best first game of Clank! experience one could have, period.
We also played our second game of Rajas of the Ganges and this game really elegantly fixes the problem of counting up points for 10 minutes after the game is over. By turning the victory condition into a race it retains all the fun of a worker placement game but it adds the excitement of a racing game.
ICYMI: The latest extra comics, sponsored by CoolStuffInc.com:
#016 – Nowhere to run
Nice “The Room” reference!
Azul, I really wasn’t expecting much despite all the hype as it looked rather simple and those kind of games just aren’t my type, but boy was my opinion mistaken, the game is awesome and I would like to play it more and more.