Panel 1: Lion: You know what the most perplexing thing about board gaming is? Gazelle: Oh boy... Panel 2: Lion: Expansions! Panel 3: Lion: Expansions are great because they offer new ways of playing your favorite game. Panel 4: Lion: But because you have more stuff, you will end up playing it less because of the extra hassle. Panel 5: Gazelle: Also figuring out when you've hit the 'too much hassle' point can be challenging. Panel 6: Crow: So why do you keep buying Big Box editions of games? Lion: This way, I don’t have to feel bad about not playing it, I can just blame the hassle!

 

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Expansions, we have mixed feelings about them! Sometimes, adding more content to a game can expand its lifespan but sometimes it can also have the opposite effect. Adding more content to a scenario-based game like Mansions of Madness or Destinies makes you play the game more often because you run out of game to play quite quickly. But adding more content to a game that can already entertain you for many plays on its own… can also make a game more convoluted.

Some games have failed to get played at our house because, as the saying goes, because of all the trees, we couldn’t see the forest anymore. Expansions and Big Boxes sometimes make it hard to enjoy a game because of all the things that are added (even if they are optional). A great example of this is Battlecon (technically not a Big Box release but it surely has the contents of one). We like the essence of the game but it’s just too much in the box to discover and that makes it somewhat intimidating and that was also the reason we haven’t played it as much as we thought we would. Big Boxes can sometimes overwhelm you with ways to play a game and, of course, you can just play the base game, but… apparently it could be more? But that also means learning new rules every time you play it and that can be a hassle.

Then again, in the current board game landscape with so many new games being released, I understand that expansions are a way to keep games ‘hot and fresh’ and prevent them from being forgotten too quickly. For designers, it’s their chance to add a mechanism that they feel improves the game (or fun ones that didn’t make it to the base game). I’m not sure where I’m going with this, so to make a long story short: we’ve become more careful with adding expansions to a game too quickly. 😀

Back to our current gaming life or, well, last week’s. We played some smaller classic games like Jaipur and Can’t Stop and we started the Exit: Advent Calendar! We’ve completed eight puzzles now and we must say we’re enjoying the creativity of the production. Almost every day has introduced a small little gimmick so far. The puzzles are quite easy and we haven’t touched the booklet with the hints yet but that’s ok – it’s a great little activity for during lunch time or breakfast.

One of our Black Friday impulse buys arrived! Horrible Guild had an irresistible sale on the big Unicorn Fever horses and the big mat (plus the storage box) so we caved. So, not an expansion for the game but an upgrade! Playing the game with these big silly horses just adds to the spectacle on the table, we can’t wait to play it again.

We also introduced Distilled to a friend. He had seen it in one of our videos and he was very curious about the game. We wanted to get the game to the table again, so that worked out perfectly. The game has a lot going on on the table without it actually being very complex and everything feels really thematic. This week, we’ve got three (maybe four!) game nights planned so that’s exciting!

Do you first play the base game a few times before adding expansions?

You’re talking about the Hollywood Star Exit advent calendar, right? We’ve only found one of them to be easy (#3, I think). Are you two seasoned Exit players?

Ah. I see the link now. It looks like you’re doing the 2022 edition.

Glad you pointed the truth about expansions. Also works with variants rules. Too many to try, and you may loose interest in the game, a half baked feeling. As i’ve been ditching the extra boxes when there is enough room in the base box, it’s not easy to sell back the expansions.

Occasionally a big box goes the extra mile and takes things right back to “easy to get out and play”, although it’s rare!

I’ve played Orleans twice recently after getting the Anniversary edition (after a few years of not touching it despite owning it with all expansions) – The organization in the box makes it so, so easy to set up and play with whichever content you want now. I wish all my expansion-laden games had this much thought out into storage ^^.

Surely, there aren’t many people who buy expansions before even trying the base game….? Then again, I have two crowdfunded games on the way for which I’ve also included expansions. Without actually playing the game. That said I do research quite a bit before buying and am generally quite sure I’ll like what I get. Especially for games that would otherwise be hard to acquire.

I see similar things in video games. Some of them receive constant content updates to keep players interested, but those then make it extremely convoluted and too confusing for new players.

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