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Right now, the situation looks rather grim for the board game industry, and weekly we hear about companies that have either shut down or had to let go of staff. It’s hard to see that this industry is being hit so hard by the actions and opinions of politicians while they are just trying to run a business as best they can. Frank West has written some interesting blog posts about the tariffs and the consequences. We have no control over what’s going on in the USA, so the only thing we can do is wish everybody impacted by this the best of luck, and we really do hope that this impulsive and shortsighted policy will be reversed asap…
Let’s take a look at what we’ve been up to last week. We played our very first game on Thursday at a friend’s birthday party. A good time, cake, combined with a game of Head Hackers! We hadn’t played it in over five years, but he kept mentioning the game multiple times over the past years, so we decided to bring it with us as a surprise. It was just as silly as we could remember but a fine game to play at a chill party.
The following night, we had ‘story game night’! The last time, we started playing “I’m sorry, did you say Street Magic?” but we didn’t reach a conclusion we were satisfied with that night, so we continued expanding our world and its story. After a quick recap, we were right back into our world with weird characters with weird accents and we managed to bring the session to a great end! Puzzle pieces clicked and everybody was satisfied with how we rounded things up.
During the weekend, we spent one day hiking in the beautiful Tecklenburger Land region in Germany. Since we have a car now, these places are way more accessible to us, and it’s the only place “nearby” where you can practice hiking with some height differences. Not compatible with hiking in the mountains, but at least it’s better than what the Netherlands has to offer in that aspect.
On Sunday, we played our very first Vital Lacerda game! Our friend Jeroen invited us to play Escape Plan, and yes, please! We really enjoyed our first play, it was exciting and not that complex. Everything in the game oozes with the theme and because of that, actions feel logical and that takes away part of the complexity. That being said, the game has a complexity score of 3,6 on BGG, so it definitely is a light Lacerda game. It was fun, we all managed to escape and we finished way quicker than we thought, so we could play more games!
First, we almost randomly picked Neoville from the shelves because nobody had heard of this Phil Walker-Harding game (and the playing time of 45 minutes was inviting). In Neoville, you’re building your dream eco-city by placing terrain tiles and carefully adding skyscrapers and biostructures. It’s all about matching the right conditions while building your city – and avoiding penalties for poor planning. It’s a light game with a strategic aspect, I’d say it’s perfect for families. We ended the afternoon with two team games of Crokinole and we understand why people can get hyped for this game, it’s just an excellent dexterity game.
Chris
I think they’re going to devastate just about every aspect of trade here in the US. I warned people not to elect this man for months, but even I underestimated how much crazier he was this time.
JML
I think the tariff insanity is going to wipe out a lot of small publishers. It’s not just the tariffs, it’s the uncertainty. you can’t know what the actual costs of production and shipping are going to be any longer and it’s awful.
As a consumer, I’m going to have to hold off on backing things on KS and other platforms, because the risk is through the roof for almost anyone who isn’t producing in the US (which is mostly no one). I’ve already been told that 3 projects I backed (from a company that was successful and had always delivered before) that it’s never going to happen now and the company is out of business. Several other projects are on hold indefinitely. I’m nowhere near wealthy enough to simply throw money away.
Even bigger companies are going to be in trouble; CMON was already in financial distress, appears to be funding its current projects with the funds from it’s next KS, and now isn’t going to be able to deliver to the US without asking it’s buyers to dump a lot more money into projects for no real reward?
It’s all bad, especially for the US Gamer.
McChuck
If the USA, as a country, has lost the ability to manufacture bits of cardboard and plastic, we have much larger problems at hand. Outsourcing the ability to produce anything is a long term disaster. A dearth of inexpensive new board games is a temporary inconvenience.
Besides, they still have the European market.
Ulrich Hergl
What the USA has lost is compassion and reliability. Yes, compared to all the other stuff that is happening, some boardgame companies going under is one of the smaller issues. But as boardgamers we care about them. Boardgames bring joy and relief in a world that is filled with sorrow and anxiety. We care for the people that bring us joy.
Until the tariffs were enacted I heard no one uttering concerns about the US not being able to manufacture boardgames at a decent quality. Now some people see this as a justification for extreme measures. Besides this these politics don’t further board game manufacturing in the US. They just destroy. If anything producing games in Europe might become more viable.
McChuck
We Americans have been lamenting the loss of the ability to produce just about anything for decades. It’s not about the board gaming hobby. It’s about having a functioning economy that actually produces things.
How, precisely, is the desire to create good jobs where people can earn a decent wage “uncompassionate”?
Yes, this is a change from established policy. Reliably terrible is not something to admire.