We all have our own ways of dealing with stress, and while I like getting my hands dirty and doing some gardening, painting miniatures really works for Heinze. As you can probably understand, six armies in two weeks is an exaggeration, but he did manage to paint a very cool Kill team army in some free time after work (you can see it at the end of the weekly recap video) in two weeks.
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We’ll leave the therapeutic and stressful things aside for now. Last week had a great start! A package containing some Agricola expansions we had ordered for our friend seemed to have gotten lost in the mail, but it turned up and was delivered to our house! With that, how now owns all the expansions for the game and we’re kinda scared of our next game of Agricola, for it might turn into a very complex one with all these new additional things. But we’re also kind of excited to see how different the game will be. We’ll experience it later this week and will let you know next week!
On Thursday, we played a relaxing game of Let’s Go! To Japan with the two of us (never played it with more players actually…) and on Friday, we had a special game night planned. It was Semi Co-op’s anniversary and we invited friends over for apple pie and a game of Joyride. Joyride only goes to four players and we were with six so we thought… why not play two games next to each other? We have enough maps and cars for that many players so we printed some extra checkpoint markers and we gave it a go. Everybody had a great time and we were all very surprised that both games ended at exactly the same moment! The timing was almost unbelievable.
On Sunday, Heinze played The Defence of Procyon III, and since I didn’t want to give you my second-hand insights… he wrote a little about it for this week’s blog post:
Defence of Procyon 3 is one of those games that I wanted to play even before its Kickstarter started. I did play a few turns of it on Tabletop Simulator, but last year, a friend gave me a copy of the game, because he knew I wanted to play IRL for years. The story of the game is that a human science expedition gets attacked by an alien fleet that wants an artifact back. Meanwhile, a human space fleet is approaching the planet to extract the scientists from the surface, and the four players play out the space and ground battle between both parties.
It’s very asymmetrical with every player getting their own rulebook, and it helps if you know a little bit about how your ally and your direct opponent work. I played the human ground force, which is all about powerful hero abilities on the board, while my alien opponent had less direct control of his forces, being only allowed to control units in areas that were shown on the cards he drew.
While it was a learning game, we had loads of fun, and we all felt that the other player was way stronger. The asymmetric part of the game really helps to sell how alien your opponent is, which is a very cool feeling. In the end, the humans won, and we already planned a new game! I think the Aliens now have a much better understanding of how to win, so I suspect the next game is going to be even more tense.
This week, we’ll be playing games of a little less epic proportions, but I still expect we’ll have a good time. 😉
John
I find sleeving, building inserts, and sorting/organizing my games to be therapeutic
Queek
Playing the games I collect. Also, reading rulebooks. Also, figuring out armies for games I want to play. Also, books. Also, learning new games.
…I don’t have a game issue, why do you ask?