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Crisis is a worker placement with a twist which makes it unique and super stressful, like any worker placement game you win the game by having the most points but every round has a point objective. If you end the round above the target, you will improve the economy of Axia and if you end below the objective you’ll damage the economy. Because damaging the economy is bad for everyone, players are stimulated to look at each other’s scores and maybe help them out a bit by not taking a specific building that could help them generate a steady stream of victory points. Other times, you just want to see the economy burn while you get the money to build a spaceport. 😁
If this sounds good and you want to know more, check out the No Pun Included review about the game, they aren’t as positive as we are but they make valid arguments why they have this opinion and show what the game is like in a detailed and entertaining way.
Speaking of worker placement games with a twist, we played Rajas of the Ganges this week and it’s so lovely how close and exciting the ends gets in that game that we’re surprised nobody else has taken that scoring mechanism which doesn’t require any counting up of points at the end of the game. We also played Wingspan two times and not only do we enjoy the game, we just love looking at the birds and learning about them from the fluff text. We’ve seen some rumors about an upcoming expansion at the end of the year and we’re very curious about what that will contain.
Next week is the last comic before the guest artists take over for the whole of August. We’ve seen some of the scripts and it’s going to be so great you never want us to come back. 😉